Part 2: The Things I Do For Love

So, last time, we stopped just before Grandpa was about to tell the story of Asgar. Now, let's actually see what his deal is. We fade to black...

...and come back in some sort of jail cell. And now you can see that the vampire in Valnar's dream is in fact Asgar.




Confused man: Oh god! Let me out of here!

Confused man: ...

Asgar does not appreciate being interrupted in his swooning and crooning over his beloved. Suddenly, we hear heavy footsteps!


Asgar uses his vampire magic to turn invisible and just walk straight through the bars as the guard approaches.
Guard: Hey, you disgusting lunatics! You're getting something special to eat today: Nothing! And you better now make any noise, or you'll get it with the whip!


Asgar leaves the dungeon and we cut to our character exposition room again.

"Alaine Frynia"

"Alaine is a very young and beautiful lady. And yet fate had it out for her."

"She was found unconscious in a city one day. Nobody knew who she was or where she came from. Nobody knew her name. The people only saw a helpless body on the outskirts of the city. A doctor brought her to his house and started treating her, but it was pointless. Alaine stayed unconscious."

Hm, looks familiar.
"The people began to speak of an illness that would soon spread to all inhabitants of the town. A short time later, she suddenly awoke from her coma. But she couldn't remember a thing. She wasn't even capable of thinking clearly, and was unable to speak at all. The citizens were just as perplexed as the doctor. Her inability to think clearly or talk only validated the citizens in their belief that it must be an illness, and so Alaine was banished from that city. She was brought to Shannar, where she now lives a lonely life in the insane asylum, together with other supposedly sick people whose symptoms are just as inexplicable. Only a necklace with her name on it keeps her from believing that she no longer exists or even ever existed in the first place!"

"Asgar Serran"

"Asgar is a vampire. Born 400 years ago, in a time where vampires flooded the land. His parents were killed by vampires, he himself was bitten by one, and now he roams the land, cursed with undeath."


"On his first day of being a vampire he swore that he would destroy his sire, but he had to put that plan on hold, for it was in that decade that the Holy Crusade against the vampires began. The Crusade was led by the priest Vincent Weynard."
Vincent Weynard, another important name to remember.
"Almost all vampires were destroyed, and the few that survived the Crusade continued their lives in hiding, in fear of another massacre. But time passed, and Vincent Weynard grew older and eventually died. Asgar believed that his time had come and started his quest to destroy his sire and with that avenge his soul. However, so far his search has been unsuccessful. He interrupted it to find a permanent dwelling for himself. He came to an inhabited castle on the top of a mountain. After killing and enslaving the previous inhabitants, he started scouting out the castle's surroundings. One day, he came to Shannar, where he met Alaine. She is ill with no possible cure, can't speak and is often plagued by uncontrollable cramps."

"Overwhelmed by her beauty, the last bit of humanity left in him grew stronger, and in an unusual twist, he fell in love with her. From that time on he regularly visits her in her jail and searches for a cure for her illness. On his rebirth as a vampire, Asgar gained the dark power of transforming into a shadow, becoming invisible to all living beings. Furthermore, as a shadow he can pass through solid objects, allowing him to reach any place."

Alright, so that's what the game has to say about Asgar. Here's what I have to say about Asgar: Asgar doesn't give a fuck. He is an evil motherfucker, but he's not evil with a plan, like Wahnfried from Unterwegs in Düsterburg. Wahnfried has a command structure and a clearly organized hierarchy with which he runs his domain with an iron fist. Asgar has a hierarchy that consists of "me" at the top and "all you other shitheads" at the bottom. If Asgar wants it, it's only a matter of time before he gets it, he doesn't give a damn how many corpses line the way there, and he'll kill every last motherfucker in his way personally. And this introduction chapter will be showing that off as well. For now, we're now out of the dungeon, the sun is shining, the chickens are clucking (a bit too much for my tastes, those are some noisy fucking chickens) and I shit you not, a MIDI version of "(Everything I Do) I Do It For You" by Bryan Adams is playing. Good lord. Let's go and talk to some people.

Woman: You've really got to feel sorry for those guys down in the asylum!

Woman: Well, they are a bit crazy, too.


Woman: Life is so nice and peaceful here!



Man: I'm glad our village is on this far-off island. That way we can stay out of the commotion going on in the rest of the world!


Man: Today is a great day, don't you think?

You might be noticing some patterns emerging, particularly on how Asgar feels about humans. Let's start barging into houses now.

Woman: Welcome to the mayor's house! The mayor is on the first floor!

Woman: No, but you need to make an appointment!

Woman: Alright, then just go on up to him!

Man: Behave yourself in this noble house!

More people to talk to up on the first floor.

Mayor's wife: Welcome to the mayor's house!

Mayor's wife: You're in luck! He's sitting at his desk right now!

Mayor's daughter: What are you doing here? My daddy is the mayor and doesn't deal with people like you!

Asgar gives no shits if you're a kid, he'll call you a bitch anyway.

Mayor: You again!

Mayor: Listen to me, I have absolutely no intentions of releasing these lunatics from their jail! And your lady love is clearly deranged! She won't talk with anybody, has constant strong cramps and doesn't look very healthy in general either.

Mayor: No! She might be sick and could be spreading her illness all around town! I can't risk the lives of the honorable citizens of my village!

Oh dear, that doesn't sound good. We head back down to the ground floor.


Not so fast, Asgar! You can wipe this village off the map later, but we still have houses to barge into!

Artist: Welcome to my humble studio! What can I do for you?

Artist: That's a shame. But if you ever need a professional portrait done, just come back here!
Above: A realistic RPG character dialogue. "Why are you here?" "The voice in my head ordered me to come in here and now it just left me out to dry."

Woman: Oh, what brings you to this house?

Woman: Hm, well, don't touch anything, or I'll call my husband!
And upstairs:

Man of the house: Whatever, is that you? ... Excuse me, "Whatever" is my wife's nickname. She wanted to make something to eat.

More pretty blatant community cameos. There's one coming up that I actually thought was kind of cute, though. On to new houses!

Sir Kedrigh: Hey, what are you doing here? Get out of here! I didn't ask you to come in!


Woman: Hm, unfortunately I have to ask you to leave! We don't like people that just barge into others' houses!

We pilfer some painkillers from that room, then head upstairs.

Girl: Hello! Do you want to play with me?

Girl: (What a rude guy!)
The great thing about Asgar is that that line isn't even remotely creepy because you know he's just thinking about murdering her, just like with any other human. That's just par for the course for him.

Old man: ...c o u g h... ...c o u g h... Oh, old age is going to kill me!



As we walk around town, it starts raining - there's weather effects that occasionally show up. Also, if you're paying close attention to the screenshots, you'll note that it's getting darker too - this game has a day/night cycle too! That's pretty impressive for a RPG Maker 2000 game!

Woman: Hello! Do you want to stay the night?

To be fair, you did walk into an inn in an RPG and talk to the woman at the counter. The only thing they're good for is sleeping.

Woman: Hello! Do you by any chance know how I can get to the mainland on the cheap?

Woman: Damn! I spent my last money on staying here!

Woman: Come and warm yourself with this wonderful fire! You look cold!

Woman: As you wish. But don't say I didn't warn you when you get a cold!

That's everything in this town, so let's head out and get to Asgar's castle.



Asgar then transforms into a bat...

...and flies to his castle.

Hm, also looks kind of familiar.

He flies over a pretty massive-looking map and eventually settles down on one of the roofs.


Alright, let's check out Asgar's big-ass castle a bit.

Oh hey, a minotaur! This guy is named Ronak, and he's not that smart.






Ronak walks a bit, then stops.







Again, Ronak walks a bit, then stops.




That's probably a good idea. We also find a healing potion in a barrel, which is incredibly overpowered for right now - it heals like 300 HP versus the 60 Asgar has now.




I'm not sure what "SOM" is, but "Dark Shadows", i.E. "Dunkle Schatten", is the first RPG Maker game that Marlex made. Maybe I'll play that between VD1 and VD2, or maybe not. I honestly can't remember whether it was interesting or not.

Alright, so we head to the right, and down the stairs, and... at that point, I also ended up forgetting the directions. So of course I go down, not left like I should. It's the scenic route!




While bopping around, we also pick up a talisman, which is an equippable item that protects against Curse, which I think is another status effect, but not sure what it is. We also find a bandage, which heals a slight bit and heals the status effect Bleeding, which I believe is essentially just stronger Poison. Again, we'll see more about that later in the update once we get into our first fight.

Also, I take the time to check out Asgar's skills. He can raise a skeleton, which is a skill that gives us a temporary extra party member, he can pre-emptively kill off the raised skeleton, he can turn into a wolf for a limited amount of time, which I'm not quite sure what exactly the gain from that is, he can pre-emptively end the transformation, and finally, he can suck blood, which is a battle skill.

He also has a simple sabre ("A simple, cheap sabre (+4 ATTACK)") and some iron armor ("A set of armor made from good iron (+6 DEFENSE, -2 AGILITY)") equipped.




So I guess I'll be checking that every time a new bit of story passes by.




We also find some life nectar in a barrel - this gives a character +1 HP permanently. A whole +1! Can't imagine that being too great, but I guess it's free.



Evil laugh counter: 2









Asgar is not a big fan of religion, but his plan of giving God himself what for for the Holy Crusade is an interesting twist on anti-theism.


IIRC, Gargasch was the main villain of Dunkle Schatten, as if that comes as a surprise. Of course the main villain is going to be Asgar's favorite character.

Eventually, I do manage to find my way to the outside area of the castle...

...and into the antechamber for Asgar's crypt! Very spiffy looking.



Of course, when we get inside the actual crypt, things get decidedly less spiffy.




Amassing silver is going to be a thing later in the game.

And of course Asgar has the still bleeding heads of kids mounted in front of the entrance to his resting place. It really brings the feng shui of the place together.



Here you're just given the choice between four different letters and have to pick the right ones. The right ones, of course, are the capital letters in "Das Feuer Fegt über Mein Leben".



You know, for being Asgar's resting place, this room is hardly decorated as befits somebody like him. I guess since he spends most of the time in the room in a coffin, he doesn't really care for the aesthetics.



Good night, Asgar. Sleep tight, you'll have an exciting day full of murder tomorrow to look forward to!


Evil laugh counter: 3
Alright, it's time to get to work! Time to head outside, rescue Alaine and show those bastards in Shannar what for!


And yet he can't turn into a bat and fly away from here, first we need to walk a bit further to actually get outside the castle.

Thank you, blood text. I didn't know this was Asgar's castle.


And we're off! But when Asgar arrives at Shannar...


He walks to the center of town.



Mayor: Hurry up with the last one! We have to wipe them all out! They're all infected with a plague! They're not only mentally damaged, but also have a highly contagious illness! Quick! Kill the last one of those lunatics and throw him into the fire! It's the only way we can prevent the disease from spreading!
Wait, lunatics are getting executed, and that guy is the last one? I don't like where this is going...
Rest of the population: KILL! KILL! KILL!
Executioner: Alright, pal, it's your turn!
Confused man: No, please, have mercy! I'm not sick! I'm different than you, but not sick! PLEASE, HAVE MERCY! I'm Magemaster! Please don't kill me, I'm peaceful!
Mayor: He calls himself "Magemaster"! Do you hear that? "Magemaster"! He's sick and must be exterminated, or he'll infect us all!
Executioner: Come here, pal!
Confused man: No, PLEASE!

Rest of the population: KILL! KILL! KILL!
Mayor: Now then, "Magemaster", may your soul rest in peace!
Confused man: Noooooooooo!

Rest in peace, poor Magemaster. When he signed up for a cameo, he had no idea what was in store for him.

Mayor: Alright, everybody! We'll burn his corpse too! He was the last one out of the asylum!

Asgar finally clues in on the problem that his plan of rescuing Alaine has just run into.


Mayor: Yes, they had an infectious illness, and I prevented it from spreading!

Mayor: I'm sorry for your friend, but she was sick too!

Mayor: AAAAAAAAHHHHHHH! HE HAS FANGS! A VAMPIRE!
Rest of the population: AAAAAAHHHHHH!




Good idea. We select the wolf transformation from the menu.


I'm not entirely sure what this does beyond letting us kill villagers. I don't think it lets us do more damage, it might just be entirely situational.

But first, we run into the executioner.
Executioner: I'm not scared of you, vampire! I will destroy you!

Alright, so, combat. Combat is simple, especially this early in the game.

We can do the standard giving orders to each character thing, we can let the computer call all the shots (we won't) and we can flee (actually we can't right now, also, we won't).

Asgar can attack normally, he can use a skill, he could defend (but we won't) or we could use an item if we wanted to (we don't).

For now, we want to start combat out by using Asgar's blood sucking ability, which restores MP - which I should be calling BP from now on, standing for "blood points" (which is why Valnar didn't have any, he can't use blood magic because he's not a vampire!) - and can also cause the Bleeding status on an opponent. And since I have the RPG Maker editor open right now, let's look up all the status effects:
"Starre" (rigor - as in "rigor mortis"): Basically "dead", but for vampires.
"Fluch" (curse): Halves all your attributes (god damn that's strong). Doesn't end on its own.
"Blind": Drops hit chance to 20% of standard, has 20% chance of ending every turn, will always end after 8 turns.
"Stumm" (mute): Prevents all spells from being cast. Doesn't end on its own.
"Rasend" (berserk): Halves defense and intelligence, makes you attack enemies randomly, drops hit chance to 90% of standard. Doesn't end on its own.
"Verwirrt" (confused): Drops hit chance to 80% of normal, makes you attack allies randomly. 30% chance of recovery per turn, 25% chance of recovery every time that character is attacked, guaranteed recovery after 3 turns.
"Schläft" (sleep): Can't take any actions. 25% chance of recovery per turn, 80% chance of recovery every time that character is attacked, guaranteed recovery after 3 turns.
"Gelähmt" (paralyzed): Can't take any actions. 30% chance of recovery per turn, 20% chance of recovery every time that character is attacked, guaranteed recovery after 5 turns.
"Krank" (sick/ill): Hit chance drops to 60%, lose 5% of max HP plus 1 and 5% of max BP plus 1 per turn in battle, lose 1 HP and 1 BP every 5 steps on the map. Doesn't end on its own.
"blutet" (bleeding): Hit chance drops to 70%, lose 5% of max BP plus 5 per turn in battle. Doesn't end on its own. This is what is inflicted on our party.
"blutmens" (short for bleeding, human): Lose 20% of max HP plus 15 and lose 30% of max BP plus 10 per turn in battle, 20% chance of recovery every turn, guaranteed recovery after 5 turns. This is what our blood sucking ability inflicts on opponents. As you can see, it's VERY potent, and should be inflicted whenever possible!
"vergifte" (incomplete "poisoned", due to character limit): Has "halve statistic" checked, but no actual statistics to halve checked, so I guess that part does nothing. Lose 10% of max HP plus 5 per turn in battle. Doesn't end on its own.
Now, wasn't that insightful?

And once we get the guy to bleed, we just wail on him with normal attacks until he goes down.


Then we just spend a bit of time wandering around town murdering all the villagers - they go down just like the executioner, but without a fight. Chomp animation, puddle of blood.

It takes a while - in fact, I had to re-cast the wolf transformation and night started to fall, but eventually, we find and kill everybody.


And I'm going to be Mr. Efficient and immediately go to this bucket of water that caught my eye the first time around.




Asgar then puts the fire out, jumps in, grabs Alaine...

...and carries her out of town.


He brings her to a place on the other side of the island.


To the north, we find a cave.





Fade to black.
So that's Asgar's backstory. Next time, we'll see how the two stories we've heard come together, though you can probably hazard a guess if you've paid attention to the locations.